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Empathy: a quality that binds design across disciplines
Here are five more antenna 2018 speakers and a little bit about why we chose them.
Meet the three nominees for the Future Food Design Awards
They were selected out of 50 entries from 30 different countries.
Fernando Laposse's Totomoxtle shortlisted for the 2018 Beazley Designs of the Year
"The world market has forced the price of corn to reduce drastically. This has made traditional methods of harvesting corn not economically viable anymore."
What a cup of tea teaches us about the value of water
Shaakira Jassat's ThirTEA for One project highlights the hidden footprint in the lifecycle of the products we consume.
The fascinating way blind designer Simon Dogger is able to feel the emotions of others
The Design Indaba speaker began his 2018 Design Talk by giving the audience a listen into the life of a visually impaired designer.
See the novel ways these designers are innovating healthcare practices
From beautiful colostomy bags to a USB stick that’s also an HIV testing kit, these projects affirm that the future of healthcare is in safe hands.
Myles Loftin on the importance of representing black masculinity differently
The #antenna2017 speaker takes us through the inspiration behind his multimedia project: Hooded.
On the future of food, fashion and eating our environmental problems away
The world is changing rapidly, this means our fashion and food choices need to keep up.
Food designer Chloé Rutzerveld turns waste into healthy treats
This edible innovation addresses wastage in the food industry – with delicious results.
Dutch designer Lonny van Ryswyck is drawing attention to the need to conserve sand
The Design Indaba 2018 speaker will introduce her A Grain of Sand project, which you can also be a part of.
Memory Shop gives a new twist to fine dining
The exhibition and dining experience is collaboration between fashion designers, graphic designers, interior designers and ceramicists.
Two young designers tackle what it will mean to age in 2050
Mar Ginot Blanco and Aaron Garlick aim to design for future challenges based on present and past movements in design.
Marie Caye on SAM and bridging the gap between tech and design
The #antenna2017 speaker talks SAM, what to do in Eindhoven and producing robots that do not require human intervention.
Imagine a future where your car window is a way for you to control your driving experience
Sebastien Gier talks us through his project where your car window lets you manipulate what you see outside, take pictures, bookmark and more.
Myles Loftin explores racial profiling of black men wearing hoodies
The photographer says his project was partly inspired by the killing of Trayvon Martin.
An impactful project inspired by the designer's own experience recovering in hospital
Alissa Rees is reinventing the IV pole often used in hospitals for a more dynamic, dignified experience.
Where product design and conservationism meet
University of Applied Arts graduate Alexandra sees no boundaries between politics, culture and technology as she designs the Menu from the new Wild.
Creating local employment in Mexico with a new sustainable material
Designer Fernando Laposse is reviving an embattled farming process to offer Mexico an alternative livelihood.
Exploring nutmeg's connection to Dutch colonial history and fashion
Royal College of Art graduate Marta Velasco Velasco presented a concise history lesson on the spice trade and textile industry of the colonial world.
Take a look at SAM, the machine that makes and sells its own cola
Design Academy Eindhoven graduate Marie Caye presents a contrarian view to the ever-present notion that creativity should be human-centric.
What craft lies behind image-making?
MIT's Lucy Liu talks about their project that interrogates the work of one image maker per issue.
Thandiwe Msebenzi on fairness, the power of fragility and collaboration
"Designers are constantly collaborating with other people to create things and they're constantly pushing towards reaching a broader audience."
Used boxes designed to make toys for displaced children
Toys, fun and play are basic needs for children. One designer is making sure it reaches disaster-stricken areas.
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