Australian indie studio House House, has designed a new game Big Walk in which the gameplay centres around conversation, curiosity and shared discovery. A departure from the traditional multiplayer games that usually pit players against each other or battling a common enemy, Big Walk brings cooperation to the forefront. The Melbourne-based studio, best known for the mischievous Untitled Goose Game, has created an endearing online adventure where players wander through an expansive, playful world solving environmental puzzles together. Players must share observations, experiment with tools and help one another navigate the landscape, often without clear instructions or objectives.
The game's social systems are deliberately designed to feel natural. Voice chat is proximity-based, meaning conversations become quieter as friends drift apart, while walkie-talkies allow communication across longer distances.At certain moments, speech disappears altogether, prompting players to improvise with gestures and sounds. These contextual forms of interaction are designed to create moments of genuine collaboration and reward attentiveness.
Developed during the COVID-19 pandemic, Big Walk reflects a desire to recreate the spontaneity of spending time with friends. Instead of rushing players from one mission to the next, the game leaves room for aimless wandering, unexpected encounters and conversations that unfold organically. Visually, Big Walk embraces House House's signature aesthetic of colourful, minimalistic absurdity.
Big Walk aims to deliver a refreshingly human game play experience that emerge simply from getting lost together, talking, laughing and finding your way as a co-players.


